![]() If they were working their way to the top from the base of the Millennium Tower, then there could have been some mob fights leading to the top. To be fair, I'm not sure what could have been done to pump me up more for the final boss fights. I wanted to feel super pumped for it, but I didn't. The final fight with the four bosses didn't feel earned. The lead-up to the final bosses: I felt this was a bit rushed. It means Saejima was never a killer! It does make him going to jail for 25 years very tragic, though. The rubber bullets reveal: While some could feel deflated by this reveal, I actually felt a lot of relief. THOUGHTS ON THE STORY So there are two things I want to talk about briefly here: The rubber bullets reveal, and the lead-up to the final bosses. Then I'll add some more scrolly things after the "Spoiler Talk" section in case anybody wants to comment, but not see the spoilers. So I'll do the scrolly thing and the "Spoiler Talk" section will appear after that. I want to keep seeing how the series evolves! There are a couple other games I'd like to finish first, but rest assured - I can't wait to start the next Yakuza game. I'm going to take a short break before diving in to Yakuza 5 Remastered, so it could be a long while before I get to review that one. If you have any questions / comments about anything, leave a comment or send via the Contact Form. ![]() If you've played the previous Yakuza games - keep at it ! You're halfway through the series :) While some of the minigames could be long and tedious (Hostess Maker plus another one that I didn't even mention - they are optional, though), the main story and certain substories would keep your emotions on your feet. MY RATING In essence, Yakuza 4 Remastered is another Yakuza game, but trying new things, while still keeping to its strengths. There is a club that you can visit to see a female dancing on a pole. Aside from trying this several times to get a trophy and just to experience the final difficulty level, this is completely OPTIONAL. If you fail to last through the whole session, it almost feels like an allusion to "climaxing" too early. There is a massage minigame that features a female making provocative poses while you're trying to keep some meter from falling to the bottom completely or shooting to the top completely. Playing the minigame is completely OPTIONAL. There is a table tennis minigame where you have the option to "power up" some special action by ogling the other player's chest area (the other player would be female and she would be clothed). I don't think there was an option to turn down the blood level. Just like in all the previous Yakuza games, the fights can be pretty violent and bloody. I can experience these elements in a video game and get through more or less unscathed, but your mileage may vary, so I figure I should mention them.Īnother note is that I did not thoroughly check out every heat action, so I may have missed some questionable ones, if any. They're not exactly bad per se, but more for your own awareness of it (and so you don't blame me for not saying anything!). THE DISCLAIMERS (IF ANY) This is where I list any things that could make you think twice about trying the game out with family or friends (depends on what they are okay with, I guess).
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